#include "player.h"

Player::Player(int initID)
{
    ID = initID;
}

Player::~Player()
{
    //Dummy Deconstructor
}

int Player::GetID()
{
    return ID;
}

int Player::GetPosX()
{
    return positionX;
}

int Player::GetPosY()
{
    return positionY;
}

bool Player::GetState()
{
    return isAlive;
}

void Player::SetID(int x)
{
    ID = x;
}

void Player::SetPos(int x, int y)
{
    positionX = x;
    positionY = y;
}

void Player::Smoke()
{
    //PLACEHOLDER
}

void Player::SetState(bool x)
{
    isAlive = x;
}
